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ReXGlue SDK
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#include <rex/xenos/fetch.h>
Classes | |
| struct | [struct].__unnamed0__ |
| struct | [struct].__unnamed1__ |
Public Attributes | |
| struct | |
| struct | |
Memory export stream constant.
A shader writes this constant plus an element offset to eA, usually with mad eA, r#, const0100, c#, then writes up to 5 elements to eM0 to eM4. Each field is packed as a normalized floating point number so the Xenos ALU does not flush it.
Exports are discarded if the index is above the maximum, the index sign bit is set, or the index exponent is not 23. Alloc instructions and serialize end the current export.