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ReXGlue SDK
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#include <rex/xenos/state.h>
Public Attributes | |
| LE< u32 > | Total_A |
| LE< u32 > | Total_B |
| LE< u32 > | ZFail_A |
| LE< u32 > | ZFail_B |
| LE< u32 > | ZPass_A |
| LE< u32 > | ZPass_B |
| LE< u32 > | StencilFail_A |
| LE< u32 > | StencilFail_B |
Depth sample counters written by the GPU. Direct3D sums the A and B halves.