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rex::xenos::DepthSampleCounts Struct Reference

#include <rex/xenos/state.h>

Public Attributes

LE< u32 > Total_A
LE< u32 > Total_B
LE< u32 > ZFail_A
LE< u32 > ZFail_B
LE< u32 > ZPass_A
LE< u32 > ZPass_B
LE< u32 > StencilFail_A
LE< u32 > StencilFail_B

Detailed Description

Depth sample counters written by the GPU. Direct3D sums the A and B halves.


The documentation for this struct was generated from the following file: