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ReXGlue SDK
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#include <rex/ui/ui_system.h>
Public Attributes | |
| std::string_view | name |
| KeyChord | default_key |
| std::unique_ptr< ui::IDialog >(*) | create (IUISystem &ui) |
One overlay a program adds. The name sets its toggle hotkey setting ui.bind.<name>.
| std::unique_ptr< ui::IDialog >(*) rex::ui::OverlayConfig::create(IUISystem &ui) |
Creates the overlay. Called on the UI thread.
| KeyChord rex::ui::OverlayConfig::default_key |
Default toggle chord, kNone registers no hotkey.
| std::string_view rex::ui::OverlayConfig::name |
Unique name.