ReXGlue SDK
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rex::ui::AchievementsStyle Struct Reference

Public Attributes

Color unlocked_title = Color::FromRGBA(0.45f, 1.00f, 0.55f, 1.00f)
Color unlocked_desc = Color::FromRGBA(0.70f, 0.85f, 0.72f, 1.00f)
Color locked_title = Color::FromRGBA(0.78f, 0.80f, 0.84f, 1.00f)
Color locked_desc = Color::FromRGBA(0.50f, 0.52f, 0.56f, 1.00f)
Color badge_gamerscore = Color::FromRGBA(1.00f, 0.82f, 0.30f, 1.00f)
Color row_unlocked_bg = Color::FromRGBA(0.16f, 0.30f, 0.18f, 0.55f)
Color header_text = detail::kInfo
Color progress_bar = Color::FromRGBA(0.30f, 0.80f, 0.40f, 1.00f)
Color unlocked_icon_tint = colors::kWhite
Color locked_icon_tint = Color::FromRGBA(0.45f, 0.45f, 0.45f, 0.80f)
Vec2 window_padding {14.0f, 12.0f}
Vec2 item_spacing {8.0f, 6.0f}

Member Data Documentation

◆ header_text

Color rex::ui::AchievementsStyle::header_text = detail::kInfo

Summary line text.

◆ row_unlocked_bg

Color rex::ui::AchievementsStyle::row_unlocked_bg = Color::FromRGBA(0.16f, 0.30f, 0.18f, 0.55f)

Band behind an unlocked row.


The documentation for this struct was generated from the following file: