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ReXGlue SDK
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#include <memory>#include <string>#include <string_view>#include <unordered_map>#include <vector>#include <rex/kernel/types/status.h>#include <rex/platform.h>#include <rex/assert.h>#include <rex/kernel/types/xex.h>#include <rex/platform/thread.h>#include <rex/utility.h>#include <rex/platform/timer.h>#include <rex/kernel/export.h>#include <rex/kernel/module.h>#include <rex/kernel/types/io.h>#include <rex/kernel/object/object.h>#include <rex/kernel/types/list.h>#include <rex/types.h>Go to the source code of this file.
Classes | |
| struct | rex::kernel::X_LDR_DATA_TABLE_ENTRY |
| struct | rex::kernel::KernelModuleState |
| struct | rex::kernel::KernelModuleState::ThunkKey |
| struct | rex::kernel::KernelModuleState::ThunkKeyHash |
| struct | rex::kernel::UserModuleState |
| class | rex::kernel::ILoadedModule |
| struct | rex::kernel::ModuleObject |
Namespaces | |
| namespace | rex |
| namespace | rex::kernel |
Enumerations | |
| enum class | rex::kernel::ModuleType : u8 { kKernel , kUser } |
| enum class | ModuleFormat : u8 { kUndefined , kXEX , kELF } |
Functions | |
| X_HANDLE | rex::kernel::CreateModule (TitleRuntime &runtime, ModuleType type) |
Xenia : Xbox 360 Emulator Research Project *
Copyright 2020 Ben Vanik. All rights reserved. * Released under the BSD license - see LICENSE in the root for more details. *