ReXGlue SDK
Loading...
Searching...
No Matches
kernel_thread.h File Reference
#include <array>
#include <atomic>
#include <chrono>
#include <cstddef>
#include <memory>
#include <mutex>
#include <string>
#include <string_view>
#include <rex/assert.h>
#include <rex/kernel/types/status.h>
#include <rex/platform.h>
#include <rex/kernel/object/object.h>
#include <rex/kernel/thread_state.h>
#include <rex/kernel/types/list.h>
#include <rex/kernel/types/memory.h>
#include <rex/kernel/types/thread.h>
#include <rex/platform/thread.h>
#include <rex/types.h>
#include <rex/utility.h>

Go to the source code of this file.

Classes

struct  rex::kernel::ThreadRef
class  rex::kernel::ICallingThread
class  rex::kernel::KernelThread
struct  rex::kernel::KernelThread::CreationParams

Namespaces

namespace  rex
namespace  rex::kernel

Detailed Description

Xenia : Xbox 360 Emulator Research Project *

Copyright 2020 Ben Vanik. All rights reserved. * Released under the BSD license - see LICENSE in the root for more details. *

Modified
Tom Clay, 2026 - Adapted for ReXGlue runtime