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ReXGlue SDK
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#include <array>#include <atomic>#include <chrono>#include <cstddef>#include <memory>#include <mutex>#include <string>#include <string_view>#include <rex/assert.h>#include <rex/kernel/types/status.h>#include <rex/platform.h>#include <rex/kernel/object/object.h>#include <rex/kernel/thread_state.h>#include <rex/kernel/types/list.h>#include <rex/kernel/types/memory.h>#include <rex/kernel/types/thread.h>#include <rex/platform/thread.h>#include <rex/types.h>#include <rex/utility.h>Go to the source code of this file.
Classes | |
| struct | rex::kernel::ThreadRef |
| class | rex::kernel::ICallingThread |
| class | rex::kernel::KernelThread |
| struct | rex::kernel::KernelThread::CreationParams |
Namespaces | |
| namespace | rex |
| namespace | rex::kernel |
Xenia : Xbox 360 Emulator Research Project *
Copyright 2020 Ben Vanik. All rights reserved. * Released under the BSD license - see LICENSE in the root for more details. *