ReXGlue SDK
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io_completion_object.h File Reference
#include <memory>
#include <mutex>
#include <queue>
#include <rex/assert.h>
#include <rex/kernel/object/object.h>
#include <rex/kernel/types/list.h>
#include <rex/kernel/types/memory.h>
#include <rex/kernel/types/status.h>
#include <rex/kernel/types/thread.h>
#include <rex/module.h>
#include <rex/platform.h>
#include <rex/platform/sync.h>
#include <rex/platform/thread.h>
#include <rex/platform/timer.h>
#include <rex/result.h>
#include <rex/types.h>
#include <rex/utility.h>

Go to the source code of this file.

Classes

struct  rex::kernel::IONotification
struct  rex::kernel::IOCompletionObject

Namespaces

namespace  rex
namespace  rex::kernel

Detailed Description

Xenia : Xbox 360 Emulator Research Project *

Copyright 2013 Ben Vanik. All rights reserved. * Released under the BSD license - see LICENSE in the root for more details. *

Modified
Tom Clay, 2026 - Adapted for ReXGlue runtime
Remarks
Parts derived from Xenia (Ben Vanik, 2022).
Parts derived from Xenia (Ben Vanik, 2015).
Parts derived from Xenia (Ben Vanik, 2020).