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ReXGlue SDK
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#include <atomic>#include <cassert>#include <cstddef>#include <cstdint>#include <memory>#include <mutex>#include <string>#include <type_traits>#include <utility>#include <vector>#include <rex/platform.h>#include <rex/memory/mapped_ptr.h>#include <rex/memory/virtual_memory.h>#include <rex/ppc/recompiled_code.h>#include <rex/platform/lock_order.h>#include <rex/types.h>Go to the source code of this file.
Classes | |
| class | rex::kernel::ISystemHeap |
| struct | rex::kernel::HeapAllocation |
| union | rex::kernel::PageEntry |
| class | rex::kernel::BaseHeap |
| class | rex::kernel::VirtualHeap |
| class | rex::kernel::PhysicalHeap |
| struct | rex::kernel::PhysicalHeap::SystemPageFlagsBlock |
| class | rex::kernel::GuestAddressSpace |
Namespaces | |
| namespace | rex |
| namespace | rex::kernel |
Enumerations | |
| enum | rex::kernel::SystemHeapFlag : u8 { kSystemHeapVirtual = 1 << 0 , kSystemHeapPhysical = 1 << 1 , kSystemHeapDefault = kSystemHeapVirtual } |
| enum class | rex::kernel::HeapType : u8 { kGuestVirtual , rex::kernel::kGuestXEX , kGuestPhysical } |
| enum | rex::kernel::MemoryAllocationFlag : u8 { kMemoryAllocationReserve = 1 << 0 , kMemoryAllocationCommit = 1 << 1 , rex::kernel::kMemoryAllocationTitle = 1 << 2 } |
| enum | MemoryProtectFlag : u8 { kMemoryProtectRead = 1 << 0 , kMemoryProtectWrite = 1 << 1 , kMemoryProtectNoCache = 1 << 2 , kMemoryProtectWriteCombine = 1 << 3 , kMemoryProtectNoAccess = 0 } |
| enum class | rex::kernel::AccessViolationResult : u8 { rex::kernel::kResumed , rex::kernel::kMMIOMiss , rex::kernel::kUnhandled } |
Variables | |
| constexpr u32 | rex::kernel::kPageSize4KiB = 4 * 1024 |
| constexpr u32 | rex::kernel::kPageSize64KiB = 64 * 1024 |
| constexpr u32 | rex::kernel::kPageSize16MiB = 16 * 1024 * 1024 |
Xenia : Xbox 360 Emulator Research Project *
Copyright 2020 Ben Vanik. All rights reserved. * Released under the BSD license - see LICENSE in the root for more details. *