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ReXGlue SDK
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#include <span>#include <rex/driver.h>#include <rex/memory/host.h>#include <rex/result.h>#include <rex/types.h>#include <rex/utility.h>Go to the source code of this file.
Classes | |
| class | rex::apu::IAudioDriver |
Namespaces | |
| namespace | rex |
| namespace | rex::apu |
Typedefs | |
| using | rex::apu::AudioFill = MoveOnlyFunction<void(std::span<f32> samples, u32 channels)> |
Variables | |
| constexpr memory::Tag | rex::apu::kAPU {4} |
| constexpr u32 | rex::apu::kAudioFrameChannels = 6 |
| constexpr u32 | rex::apu::kAudioChannelSamples = 256 |
| constexpr u32 | rex::apu::kAudioSampleRate = 48000 |
| constexpr u32 | rex::apu::kAudioFrameSamples = kAudioFrameChannels * kAudioChannelSamples |